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CUDA graph replay detected invalidated memory buffer

A CUDA graph was replayed after the memory it captured was freed or reallocated. Graphs record raw device pointers, so any tensor whose storage moved between capture and replay leaves the graph reading memory that is no longer its own. This entry explains how to confirm the cause, apply the fix, and separate it from adjacent cuda-graphs failures.

Quick answer

CUDA graph replay detected invalidated memory buffer means A CUDA graph was replayed after the memory it captured was freed or reallocated. Graphs record raw device pointers, so any tensor whose storage moved between capture and replay leaves the graph reading memory that is no longer its own. Preserve the first preceding error, then run the targeted control below.

Symptom
CUDA graph replay detected invalidated memory buffer
Root cause
A CUDA graph was replayed after the memory it captured was freed or reallocated. Graphs record raw device pointers, so any tensor whose storage moved between capture and replay leaves the graph reading memory that is no longer its own. The decisive evidence is the first log line that precedes "CUDA graph replay detected invalidated memory buffer" and differs from a healthy run.
Recommended fix
make the input and output buffers STATIC. Allocate them once, copy new data into them in place (static_input.copy_(new_data)), and replay, never rebind the graph to freshly allocated tensors.
How Denpex helps
Denpex investigates CUDA graph replay detected invalidated memory buffer using the evidence you provide or your connected workload collects. Earlier rank, host or application evidence is needed to distinguish an initiating failure from a downstream report.
Environment#cuda-graphs#cuda#graph#replay#invalidated#memory

What this failure is

The literal signature is "CUDA graph replay detected invalidated memory buffer". It is a environment failure associated with CUDA Graphs, custom kernels, and vision pipelines. The line identifies the failing operation or subsystem, while the surrounding evidence decides whether it is the initiating fault or a downstream symptom.

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Why it happens (the mechanism)

A CUDA graph was replayed after the memory it captured was freed or reallocated. Graphs record raw device pointers, so any tensor whose storage moved between capture and replay leaves the graph reading memory that is no longer its own. The failure becomes visible at this call site because the operation first requires the missing resource, valid state, healthy peer, or correct result. Earlier log lines and a known-good control carry more causal value than the final wrapper exception.

What you'll observe

  • The workload stops or loses forward progress after emitting "CUDA graph replay detected invalidated memory buffer".
  • A retry on the same configuration reproduces the failure because the causal state has not changed.
  • The outer framework exception can hide the rank, node, allocation, or dependency that failed first.
  • Increasing timeouts or reducing workload size can suppress the symptom without correcting the cause.

Common symptoms and what they mean

SymptomWhy it happens
CUDA graph replay detected invalidated memory bufferA CUDA graph was replayed after the memory it captured was freed or reallocated. Graphs record raw device pointers, so any tensor whose storage moved between capture and replay leaves the graph reading memory that is no longer its own.
The same operation fails at a consistent stage of CUDA Graphs, custom kernels, and vision pipelines.The decisive evidence is the first log line that precedes "CUDA graph replay detected invalidated memory buffer" and differs from a healthy run.
The first related warning appears before the final exception and names the causal subsystem.A nearby failure remains a competing hypothesis until a control separates configuration, capacity, transport, and hardware causes.
A known-good control changes one variable and either reproduces or clears the failure.A CUDA graph was replayed after the memory it captured was freed or reallocated. Graphs record raw device pointers, so any tensor whose storage moved between capture and replay leaves the graph reading memory that is no longer its own.

Which systems are affected

  • CUDA Graphs, custom kernels, and vision pipelines
  • production-shaped multi-accelerator workloads
  • containerized and bare-metal deployments of the same stack

How to confirm this is the problem

Use this checklist to test the hypothesis against a small reproduction. No single line proves the root cause, so preserve the preceding events and compare one variable at a time.

  • ✓Find the first occurrence of "CUDA graph replay detected invalidated memory buffer" and preserve at least 100 lines before it.
  • ✓Identify which rank, node, device, or process emitted the first related warning.
  • ✓anything that reallocates between capture and replay breaks this, a changing batch shape, torch.empty inside the step, or an allocator flush (torch.cuda.empty_cache()). Confirm shapes are identical every iteration.
  • ✓Repeat the same input after the targeted change and require the signature to disappear.
  • ✓Resume from latest checkpoint only after the control passes.

Root cause

  • A CUDA graph was replayed after the memory it captured was freed or reallocated. Graphs record raw device pointers, so any tensor whose storage moved between capture and replay leaves the graph reading memory that is no longer its own.
  • The decisive evidence is the first log line that precedes "CUDA graph replay detected invalidated memory buffer" and differs from a healthy run.
  • A nearby failure remains a competing hypothesis until a control separates configuration, capacity, transport, and hardware causes.

The fix and how to prevent it

Searchable error signature

search key
CUDA graph replay detected invalidated memory buffer

Use this text as a lookup key in logs and upstream issue trackers. It is not presented as a captured customer log. Confirm the cause from your own preceding events, versions, configuration and the cited references.

The fix and the prevention pattern

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Why the recommended fix works

make the input and output buffers STATIC. Allocate them once, copy new data into them in place (static_input.copy_(new_data)), and replay, never rebind the graph to freshly allocated tensors. This changes the condition in the causal diagnosis instead of hiding the outer exception. The repeated control proves ownership before recovery from latest checkpoint.

Code examples

snippet
# Preserve evidence before restarting
rg -n -i 'error|exception|timeout|failed' <log-file>
nvidia-smi
python -m torch.utils.collect_env

# Find the exact signature in the complete log
rg -n -F -- "CUDA graph replay detected invalidated memory buffer" <log-file>

Adapt the snippet to your framework. The same pattern holds for PyTorch Lightning, Hugging Face Trainer, DeepSpeed, Megatron-LM, and vLLM training wrappers. Where the wrapper exposes a config flag (for examplelr_scheduler_type in Trainer), prefer the flag over the imperative API to keep the schedule declarative and reproducible.

Best practices by model family

Model / StackRecommendationNotes
First responsePreserve the first failureKeep the context before "CUDA graph replay detected invalidated memory buffer" so aggregation does not erase causality.
ConfirmationChange one variableUse a known-good node, rank, input, or configuration as the control.
RecoveryResume from latest checkpointResume only after the literal signature no longer appears in the same control.

With the fix vs without the fix

DimensionWith the fixWithout the fix
EvidenceFirst preceding error and one controlled comparisonOnly the final aggregated exception
Fixmake the input and output buffers STATIC. Allocate them once, copy new data into them in place (static_input.copy_(new_data)), and replay, never rebind the graph to freshly allocated tensors.Retrying the unchanged workload
Exit criterion"CUDA graph replay detected invalidated memory buffer" is absent in the repeated controlThe job happened to run once

Diagnostic note

“Treat "CUDA graph replay detected invalidated memory buffer" as a search key and an investigation checkpoint, not as proof of every cause associated with the phrase. The high-value evidence is what changed immediately before it and whether the failure follows the workload, node, or configuration.”

Visual fingerprint

Decision path for CUDA graph replay detected invalidated memory buffer
literal error captured
        |
        v
find first preceding failure
        |
        v
run one known-good control
        |
        +-- follows workload --> inspect input or configuration
        +-- follows node ------> inspect hardware or platform
        +-- disappears --------> validate the targeted fix
The control separates workload, configuration, and node ownership before recovery from latest checkpoint.

Diagnose this failure in VS Code

Select the traceback or open the failed terminal, then run Denpex locally to see the initiating rank, collateral failures, exact fix, and verification command without uploading the log.

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CUDA errors in context

CUDA reports errors asynchronously, so the traceback usually points at whatever line synchronised next rather than the one at fault. The hub covers every common CUDA error and how to make it report honestly.

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Frequently asked questions

Questions engineers and on-call staff commonly ask about this failure.

What does "CUDA graph replay detected invalidated memory buffer" mean?
A CUDA graph was replayed after the memory it captured was freed or reallocated. Graphs record raw device pointers, so any tensor whose storage moved between capture and replay leaves the graph reading memory that is no longer its own.
Is this line always the root cause?
No. It can be the direct failure or the point where an earlier failure becomes visible. The first preceding error and a controlled comparison decide which.
What should I collect before restarting?
Collect complete log context, the emitting rank or node, component versions, resolved configuration, and the diagnostic output shown above.
What is the fastest confirmation?
anything that reallocates between capture and replay breaks this, a changing batch shape, torch.empty inside the step, or an allocator flush (torch.cuda.empty_cache()). Confirm shapes are identical every iteration.
How do I prevent it from recurring?
use torch.cuda.graphs.make_graphed_callables or the CUDAGraph pool APIs, which own the static buffers for you. Do not call empty_cache() while graphs are live.

Don't just read the fix, diagnose your run

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